Hello, 2026! It’s been a while since I’ve posted, so I wanted to share some updates on what’s been going on and what I’m planning next! In my last update, I mentioned I’d be teaching a course at the CU Boulder ATLAS Institute, and it’s taken
August Update It's been a busy month for me. I was asked to teach a Game Development course at the University of Colorado Boulder’s ATLAS Institute, so I've been spending my time preparing for that. I've never taught before, so learning to teach has been
July Update It's now been two months since I launched Wizard Workshop, and during that time I've gained a few new followers. I'm so thankful you're all here and hope you've been learning as you follow along! If you haven't
Designing Games with AI A question I've often been asked is to explain my process of designing games. I'm always a bit hesitant to answer, because my process is constantly evolving and changing. Each game is different, each team is different, and I'm always learning. For the past
Expanding Mental Models Throughout my career designing games, I've always been fascinated by the interactions of economics, emerging technology, community, and psychology. Games let us bridge those forces together while focusing on the player experience, offering a safe space to test fresh ideas and reimagine how systems can work. We live
First Month Update Today marks Wizard Workshop's first month of operations, and I wanted to share something more personal, highlighting one of the reasons why I started it. Living a healthy and balanced life has always been challenging for me. In high school, I was diagnosed with Crohn's disease,
Company in a Box Running a company is demanding. Countless tasks, subscriptions, and services can quickly become overwhelming—especially when 'free' trials balloon unexpectedly, locking you into escalating costs. So I decided to start a new quest at Wizard Workshop for the development of a collection of open source software I can