Hello, 2026!

Hello, 2026!

It’s been a while since I’ve posted, so I wanted to share some updates on what’s been going on and what I’m planning next!

In my last update, I mentioned I’d be teaching a course at the CU Boulder ATLAS Institute, and it’s taken a big chunk of my time getting the curriculum set up, along with teaching and grading over last fall’s semester. I had a really great time getting to teach so many students, and I was fascinated by the diversity of skill sets and the different motivations people brought into the class. I got a lot of great feedback and was happy to see all the different projects and games my students created throughout the semester.

I also previously mentioned that I began volunteering at the Longmont Humane Society, and I enjoyed it so much that I started working full-time there back in October. It’s taken a lot of my time and energy, but it’s been so rewarding getting to work with such an amazing team and dedicating my time to caring for cats and connecting them to their new families.

Both of these have kept me busy, so I haven’t had as much time to dedicate to game development projects. I do think the downtime and change of focus has been great for me. It’s helped me get more settled into new routines and find new opportunities to learn and grow into.

Since the class ended in December, I’ve been meaning to start working on a new game development project, but I ran into a few health issues back in January that slowed me down. I’m also getting ready to move into a new studio apartment next month, which I’m really looking forward to. It’ll give me my own dedicated space I can set up to resume some projects, and maybe even start fostering some cats as well!

In my pause from game development, I’ve still been following along with advancements in AI and the game industry. There’s A LOT going on, and things continue to move quickly. I’ve been taking peeks at Claude Code and OpenAI’s Codex and dreaming up a game I could start making using some of these tools. I’ve been envisioning the advancement of tools and their impact on games, and while I think there are still so many improvements to be made, these new coding tools feel like a pretty big step, and I’m curious to dive deeper into them. I’m also super thankful to have had a few folks continue subscribing to my blog because I’ve been saving up the revenue from WizardWorkshop, and there should be enough there to give me some runway to try out these tools without running into cost restrictions.

A lot of the tech coming out now runs on Nvidia’s GB200 architecture, which is scaled up to be available for consumers. Accelerated computing allows so much to run in parallel that large companies with bigger budgets will really be able to take advantage of it. I still think the bigger impact will be when world models become accessible running on Rubin (and other <2nm architecture) at a fraction of the cost. I remind myself often that any tech we get to see has already been available to some of these companies for some time, and they’re already experimenting with, and using, much less limited versions than what you get through a consumer-ready monthly subscription with safeguards built around it.

I’m not quite ready to talk about my next project yet, but I’ve been working on its design over the past few months, and once I’m in my new place, I’m hoping development can really pick up speed and I’ll have more to share. Until then, I appreciate your support and patience as I continue learning and focusing on following where my passions take me.